Home News Simulation Games Spore Got Itself A Launch Date
Spore Got Itself A Launch Date PDF Print E-mail
Written by Starfox   
Monday, 11 February 2008 18:00
The intriguing life simulation title from Will Wright's team Spore finally got itself a launch date in a touted press release today. The title is set to be released on September 7 worldwide by the publisher Electronic Arts on PC and consoles. It was a long awaited date announcement since the title concept was first presented to the world back in 2005.

Spore Spore

"The wait is almost over" says Will Wright about a game that mixes a lot of things with an interesting premise: to create your own universe from scratch. And we are talking about everything here. From the planet to the galaxy, from the first cell in the ocean to a completely evolved space civilization Spore ambition is to let players play God, to let them freely develop and make evolve any kind of life form and civilization their imagination can possibly conceive. Of course not all their creations will be successful, some will die prematurely, others won't even be able to build a fire let alone a civilization, but the challenge is there: to create a life form from a single cell that will be able to survive up to the space exploration age.

Spore Spore Spore
Spore Spore Spore


As a matter of fact, the fact sheets that was released by the developer Maxis in 2006 is pretty impressive:

Take complete control of your creature’s fate as you guide it through the following six evolutionary phases:
- Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It’s survival of the fittest at the most microscopic level.
- Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
- Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
- City phase: Bring your creatures’ race into a new golden era by building up the technology, architecture, and infrastructure of their city.
- Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet.
- Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A ‘mission’ structure provides new goals and paths to follow as you begin to spread through the universe.

• A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.

• The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature’s ability. In turn, your creatures are uploaded to the server to be shared with other gamers.

• With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there’s no pre-determined path you must follow—the game evolves based on your decisions.

• Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature’s origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.


Now it is all a matter to see how Spore will stand up to the expectations that some people have for it. Will taking a bit of The Sims, Populous, Sim City, Creatures and shaking it all energetically produce the expected result?

Spore Spore Spore


The chance is that we'll have the answer when Spore developed by Maxis and published by EA graces the world with its presence on September 7, 2008 and meanwhile the official site is right there.
 
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