Home News First Person Games Some News About Warhound
Some News About Warhound PDF Print E-mail
Written by Starfox   
Tuesday, 24 July 2007 18:00
Techland (developer of Chrome and Chrome: SpecForce) is back to shed some more light on their next title Warhound. A needed update as we didn't have any news since last February. Not only do they provide a few new screens but also a whole package of info some of it being intriguing. Let's say that if they successfully implemented all of what is on their data sheet, the game should be quite enjoyable.

Warhound Warhound


Warhound is set to be an open ended first person shooter -- with some RPG features apparently -- set in modern times. In the game, the player assumes the role of an ex Delta Force operative now working as a mercenary for the world largest contractor. As the storyline goes, the player will soon unveil a massive terrorist threat targeting the USA. If the storyline does not seem to be one of the most original around, some of the game features more than compensate for it, at least on paper.

Warhound Warhound Warhound


And you know what? I feel a bit lazy today so I will just put here the given info from the fact sheet and let you be the judges.

  • Unprecedented freedom of choice in an FPS
    • Tackle missions in the order you choose, create your own path through each mission's objectives
    • Plan your tactics and equipment load-outs
    • Buy satellite photos, recon data and other intelligence about the battlefield situation
    • Pick a deployment time and location, then pay for the means of getting in and getting out

  • Character development
    • Train your character in several skills, including climbing, repair, and weapons proficiency
    • Skills are earned and developed as in the real world - for ex., shooting ranges improve accuracy, running tracks and climbing walls boosts cover and movement skills
    • Develop and use skill specializations to gain advantages in combat; new skills offer fresh opportunities for advancement through the mercenary ranks, and new ways to complete missions

  • FPP cover system
    • For the first time in FPP/FPS games, you’ll be able to use the innovative cover system, which will forever change your way of looking at FPS games. Use items, trees, buildings and other elements of the environment to hide from the torrent of bullets. Shoot at your enemies from behind safe covers.

  • Detailed and realistic economy
    • Earn money for each successful mission and by selling materials picked up on the battlefield
    • Use your newly earned riches to buy weapons, ammo and new gadgets
    • Invest in learning new skills

  • Constantly changing battlefields
    • Every mission is laid out differently each time you play it, enemy units take up new positions, post new patrols, lay traps in different locations, set up ambushes, etc.
    • Enemy A.I. takes into account how you're playing the mission, and counters with unique strategies and tactics

  • Interactive, destructible game environments
    • A fully interactive environment means plenty of surprises for the enemy - destroy buildings they are hiding in, set villages on fire to "smoke them out", cause avalanches and knock down trees to clear your line of fire or to create obstacles for the enemy and cover for you

  • Rivalry with other mercenaries
    • Climb up the career ladder and increase your reputation among the elite mercenaries of the world
    • Successful players will earn prestige among their peers, which leads to better and more lucrative contracts


Warhound


With all this said, one may wonder is the folks at Techland didn't set the mark a bit to high. On the other hand, if all of this truly works, that should make the perfect elements for a fun gameplay.

Warhound is set to be released in 2008.
 

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