Home News General News The Foxhole Week (2011-3)
The Foxhole Week (2011-3) PDF Print E-mail
Written by Starfox   
Thursday, 20 January 2011 12:05

Following news this week was a pain in the ass, let me tell you. 3DS, 3DS, 3DS... that was about the only thing discussed. The marketing division of Nintendo really outdone themselves this time. Finding interesting bits of info about our dear PC games among the whole Nintendo console circus was a bit of a challenge. Nevertheless, there were some interesting items, especially one that concluded the week.

So without further discussion, here's a week during which:

A dude named Duke is back maybe this time Forever (?), Deus Ex: Human Revolution experience some communication issue, Arkane studio is patching a pretty old game and I was really fed up to hear about the 3DS!


That's now official: the Duke will be back May 6th 2011 as 2K Games and Gearbox Software issued a press release and a teaser announcing to the world that Duke Nukem is still alive and kicking.

“When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come,” said Randy Pitchford, president of Gearbox Software. "Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May!”

For those who have been living under a rock during the past decade, Duke Nukem Forever is to put it quite simply the most delayed game in the whole history of video gaming. 12 years people! At least Gearbox Software (which took over the development after the dismissal of the original developer and rights owner 3D Realms) is taking things with humor as stated at the end of the teaser:

Female voice off: "But what about the game, Duke? Was it any good?"
Duke voice off: "Yeah, but after 12 F... years, it should be."

Yeah, Duke. Will the game be any good after 12 F... years? That's what we'll see next May. At this new opus seems to be faithful to the series.

Put on your shades and prepare to step into the boots of Duke Nukem,whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it.

Meanwhile I leave you with the screenshots and trailer that came along with the press release.


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The site Games.on.net had a talk with Sebastien Bich, marketing and communication Director at Square Enix (Eidos) about the upcoming Deus Ex: Human Revolution. Some could find curious that a marketing guy come discuss the game technicalities but there goes the world.

In the interview Mr Bich explains that gamers completely new to the franchise won't have any problem to adapt as this new opus is a prequel to the first Deus Ex hence one doesn't need to have played the other games to understand what's going on. Of course this was also a choice made with the console crowd in mind as most of those people never played the very first Deus Ex. Nonetheless, Mr Bich wants to assure everyone that the game is being develop in parallel for the different platform and that each receive a particular attention. Specifically, they try to leverage the gameplay depending on the platform to make sure that the keyboard/mouse combo works best on PC, for example.

However, when it comes to difficulty levels, the communication appears to be a little flawed. Even though Sebastien Bich states that there is only one level of difficulty ruled by the number of your experience points and how you level up during the game, Square Enix came later with a correction regarding the interview stating that in fact there will be three distinct difficulty levels. That is one of the reasons why it is preferable to let the game project director do the talking when there is a need to explain the game mechanics...

It's amusing to watch the different support behaviors regarding old games in the gaming industry. There are those companies who are not intent on spending any buck to provide a correct game support for any game more than a year old, those companies that don't give a damn if their product is buggy or cannot run on newer system. Then there are those companies that despite the lack of money due to the small size of their business continue to release patches almost as a hobby, on their spare time. The French company Arkane Studio (Arx Fatalis, Dark Messiah of Might and Magic) is one of those. Nobody really asked them anything and still they just released a new patch... for a pretty old game.

Indeed, Arx Fatalis (2002) has been upgraded to version 1.21 mostly in order to solve compatibility problems with Windows Vista and 7 as well as newer NVidia cards. Those who still have the retail game may download the new patch from the official page. Digital providers like Steam or GOG.com should update the game somewhere down the road.

And that's not all. For all those interested, Arkane Studio also released Arx Fatalis source code (download available on the patch page). So even though they state that this patch will remain the last official patch by Arkane Studio, they won't prevent users who want it to update the game in the future and they even give them the means to do it. However, They won't provide any support for future third-party patches, which is only fair.

Arkane studio was bought in August 2010 by Zenimax Media, the same company that own Bethesda Softworks. Don't draw the conclusion that Arkane is working on The Elder Scrolls V: Skyrim, we don't know that (though it might be possible that the two teams are exchanging ideas). With their previous expertise with Arx Fatalis and Dark Messiah, they'd certainly be an asset for the upcoming Bethesda AAA title. Just a thought...


This conclude this week... until next time!

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